Virtual goods are either 1) digital products bought and sold in virtual worlds that do not exist in the real world, or 2) digital products consumers buy for use in online contexts.
Example of virtual goods:
In the case of the first virtual goods definition, digital products are sold online in games such as the virtual world game, Second Life. In this game, you can buy virtual goods such as clothing, automobiles, and just about anything you can buy in the real world.
In the second definition of virtual goods, consumers make digital purchases online such as design templates, music, e-books, and other virtual goods, for use in the real world.
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